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Vol 9 No 1 (2023): Journal of Cognitive Sciences and Human Development
DOI:
https://doi.org/10.33736/jcshd.v9i1
Published:
2023-03-31
Articles
HistoRace: Enhancing Distant Students' Collaboration and History Knowledge about Japanese Occupation in Sarawak through Technology and Gamified Learning
Bruno John Musoi, Tevya Letchumanan, Mohd Khairul Afnan bin Mustapha , Siti Nabilah binti Derahman, Malcolm Mindang Ronny
1-17
Abstract View
150
PDF
155
Gamified Learning Intervention to Promote Music Literacy and Creativity in Elementary Music Education
Denny Robert, Nurfazila Bt. Jamri , Sandra Hazel Ling, Ainur Athirah Bt. Amin , Fatin Afiqah Bt. Yazid
18-41
Abstract View
395
PDF
224
Circuit Smart: Understanding Electricity through Collaborative Learning and Gamification
Serena Clare Christopher, Patcey Ranchak Anding, Noradzahar Hussaini, Celina Stephen, Loy Vi-Vian
42-62
Abstract View
119
PDF
138
Rajang River Run: Improving Vocabulary Acquisition Among Young Learners through Gamified Storytelling
Stephanie Lawas James, Farah Nadia Jaidil, Izzati Suffiah Muhammad Amin Faudzi , Nazira Roslee, Nur' Zahra Su'aidi
63-82
Abstract View
151
PDF
161
Interventions for Enhancing Indigenous Undergraduates' Programming Learning: A Systematic Review
Janaanie Rajendra Kumar, Fitri Suraya Mohamad
83-112
Abstract View
204
PDF
125
Challenges and Strategies of Mental Health Professionals Working with the Elderly in Malaysia
Hui Sian Chin, Asmah Ismail
113-124
Abstract View
260
PDF
167
Comparing the Impact of Asynchronous Online Quizzes on Student Learning Outcomes in a Computer Communication and Networking Course
Azlina Ahmadi Julaihi
125-139
Abstract View
79
PDF
139
Love Relationship Satisfaction, Love Styles and Suicidal Ideation Among University Students
Ng Yi Xian, Lee Jun Choi, Ahmad Sofian bin Shminan
140-158
Abstract View
349
PDF
303
The Mediating Role of Chinese Values in the Satisfaction of Work-Life Balance among Chinese Bank Employees: A Case Study
Zaiton Hassan, Carmen Chong Wen Shuen, Nur Fatihah Abdullah Bandar, Surena Sabil
159-175
Abstract View
139
PDF
147
Enhancing Service Quality through Employee Knowledge in the Tourism Industry
Emirudziawati bt Juni, Ida Juliana Hutasuhut
176-192
Abstract View
122
PDF
118
Gamification in Improving Reading Skills of Preschool Children: Blending Through Puzzle Game
Sheerin Ungau, Felicia Nasip, Kani Linyaw, Yusimah Yusop, Tang Tien Mee
193-220
Abstract View
307
PDF
341
Fostering Self-Directed Learning in Higher Education: The Efficacy of Guided Learning Approach among First-Year University Students in Malaysia
Ida Juliana Hutasuhut , Mohammad Azhari Abu Bakar , Kartini Abdul Ghani, Dorkas Bilong
221-235
Abstract View
177
PDF
188
Time Argonaut: A Game to Practice Telling Time in English for Rural School Students
Annavelle M. Dicky, Bong S. Fen, Harrison K.K.S, Hephzibah R. Sangen, Nadia Raca, Ng Kia Jee
236-249
Abstract View
93
PDF
137
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