Circuit Smart: Understanding Electricity through Collaborative Learning and Gamification
DOI:
https://doi.org/10.33736/jcshd.5475.2023Keywords:
Game design thinking, science, electricity, collaborative learning, gamificationAbstract
This paper explores the use of gamification in providing solutions to overcome learning problems related to electricity on series and parallel circuits in Science for Primary Year 5. The two primary schools involved were located in the rural districts of Betong and Lubok Antu in Sarawak. The use of game design thinking as a learning approach was utilised to facilitate the creation of educational games. The games produced were inspired by modern and traditional games. Several modifications were re-designed for the game elements to appropriately suit the learning context and logistics involved. The games consisted of both online and physical means of conduct where participants were able to collaborate between two schools as well as among themselves as a group. The findings obtained by the participants as the players of the games revealed the effectiveness of the games with the combination of computer-supported and collaborative learning in helping them understand the Science topic through play. Additionally, the implementation of online communication, collaborative activities, and sharing of knowledge was accomplished between the two schools via the Internet.
References
Adnan, M., Shaharudin,, S., Abd Rahim, B. H., & Ismail, S. M. (2020). Quantification of physical activity of Malaysian traditional games for school-based intervention among primary school children. Journal of Taibah University Medical Sciences, 15(6), 486-494. https://doi.org/10.1016/j.jtumed.2020.09.006
https://doi.org/10.1016/j.jtumed.2020.09.006
Arnab, S., Mahon, D., Masters, A., Morini, L., Minoi, J.-L., & Mohamad, F. S. (2021). Towards the mapping of learning, playful, and frugal aspects for developing 21st century competencies and resilience. In Proceedings of 15th European Conference on Game-Based Learning, 14-24. Retrieved from https://search.proquest.com/openview/9ec13e5206d1e27ad6c0daba861533ff/1?pq-origsite=gscholar&cbl=396495
Brull, S., & Finlayson, S. (2016). Importance of gamification in increasing learning. The Journal of Continuing Education in Nursing, 47(8), 372-375. https://doi.org/10.3928/00220124-20160715-09
https://doi.org/10.3928/00220124-20160715-09
Buckley, P., & Doyle, E. (2016). Gamification and student motivation. Interactive Learning Environments, 24(6), 1162-1175. https://doi.org/10.1080/10494820.2014.964263
https://doi.org/10.1080/10494820.2014.964263
Chuah, K.-M., Mohamad, F. S., Minoi, J.-L., & Kabilan, M. K. (2021). Of marbles and Minecraft: Designing STEM educational games for culturally diverse young learners in Malaysia. 2021 World Engineering Education Forum/Global Engineering Deans Council, 44-49. https://doi.org/10.1109/WEEF/GEDC53299.2021.9657214
https://doi.org/10.1109/WEEF/GEDC53299.2021.9657214
Coleman, M. C. (2016). Design thinking and the school library. Knowledge Quest, 44(5), 62-68.
Dudovskiy, J. (2022). The ultimate guide to writing a dissertation in business studies: A step-by-step assistance (6th ed.). Business Research Methodology. Retrieved from https://research-methodology.net/research-methods/data-collection/
Estriegana, R., Medina-Merodio, J.-A., Robina-Ramírez, R., & Barchino, R. (2021). Analysis of cooperative skills development through relational coordination in a gamified online learning environment. Electronics, 10(16), 2032-2052. https://doi.org/10.3390/electronics10162032
https://doi.org/10.3390/electronics10162032
Ghipit, M. A., Abdullah, M. R., Musa, R. M., Kosni, N. A., Maliki, A. B. H. M., & Faculty of Applied Social Sciences, Universiti Sultan Zainal Abidin, Terengganu, Malaysia. (2017). The effect of traditional games intervention programme in the enhancement school-age children's motor skills: A preliminary study. Movement, Health & Exercise, 6(2), 157-169. http://dx.doi.org/10.15282/mohe.v6i2.142
https://doi.org/10.15282/mohe.v6i2.142
Halevy, N. (2016). Strategic Thinking. In J. M. Olson & M. P. Zanna (Eds.), Advances in Experimental Social Psychology (pp. 1-66). Elsevier Academic Press. https://doi.org/10.1016/bs.aesp.2016.03.001
https://doi.org/10.1016/bs.aesp.2016.03.001
Kabir, S. M. S. (2016). Basic guidelines for research: An introductory approach for all disciplines (1st ed.). Book Zone Publication. Retrieved from https://www.researchgate.net/publication/325846997_METHODS_OF_DATA_COLLECTION
Kalogiannakis, M., Papadakis, S., & Zourmpakis, A.-I. (2021). Gamification in science education. A systematic review of the literature. Education Sciences, 11(1), 1-36. https://doi.org/10.3390/educsci11010022
https://doi.org/10.3390/educsci11010022
Kasser, S. L., & Liebermen, L. J. (2003). Maximising learning opportunities through activity modification. Teaching Elementary Physical Education, 14(3), 19-22. Retrieved from http://hdl.handle.net/20.500.12648/2465
Kernbach, S., & Nabergoj, A. S. (2018). Visual design thinking: Understanding the role of knowledge visualisation in the design thinking process. 22nd International Conference Information Visualisation, 362-367. https://doi.org/10.1109/iV.2018.00068
https://doi.org/10.1109/iV.2018.00068
Masyhuri, S. F., & Suherman, W. S. (2020). The traditional game learning model for the elementary school student character building. In 4th International Conference on Sport Science, Health, and Physical Education, 21, 9-13. https://doi.org/10.2991/ahsr.k.200214.003
https://doi.org/10.2991/ahsr.k.200214.003
McCombes, S. (2019, September 19). Sampling methods | Types, techniques & examples. Scribbr. Retrieved from https://www.scribbr.com/methodology/sampling-methods/
Meske, C., Brockmann, T., Wilms, K., & Stieglitz, S. (2017). Social collaboration and gamification. In Stieglitz, S., Lattemann, C., Robra-Bissantz, S., Zarnekow, R., Brockmann, T. (Eds.). Gamification, 93-109. https://doi.org/10.1007/978-3-319-45557-0_7
https://doi.org/10.1007/978-3-319-45557-0_7
Minoi, J.-L., Mohamad, F., Arnab, S., Phoa, J., Morini, L., Beaufoy, J., Lim, T., & Clarke, S. (2019). A participatory co-creation model to drive community engagement in rural indigenous schools: A case study in Sarawak. Electronic Journal of e-Learning, 17(3), 173-183. https://doi.org/10.34190/JEL.17.3.001
https://doi.org/10.34190/JEL.17.3.001
Preston, C. M., Hubber, P. J., & Xu, L. (2022). Teaching about electricity in primary school multimodality and variation theory as analytical lenses. Research in Science Education, 52(3), 949-973. https://doi.org/10.1007/s11165-022-10047-9
https://doi.org/10.1007/s11165-022-10047-9
Surendeleg, G., Murwa1, V., Yun, H.-K., & Kim, Y. S. (2014). The role of gamification in education - A literature review. Contemporary Engineering Sciences, 7(29), 1609-1616. http://dx.doi.org/10.12988/ces.2014.411217
https://doi.org/10.12988/ces.2014.411217
Thoring, K., & Müller, R. M. (2011). Understanding the creative mechanisms of design thinking: An evolutionary approach. Proceedings of the Second Conference on Creativity and Innovation in Design, 137-147. https://doi.org/10.1145/2079216.2079236
https://doi.org/10.1145/2079216.2079236
White, J. (2021). The frugal life and why we should educate for it. London Review of Education, 19(1), 1-12. https://doi.org/10.14324/LRE.19.1.13
https://doi.org/10.14324/LRE.19.1.13
Zwarthoed, D. (2015). Creating frugal citizens: The liberal egalitarian case for teaching frugality. Theory and Research in Education, 13(3), 286-307. https://doi.org/10.1177/1477878515606620
Downloads
Published
How to Cite
Issue
Section
License
Copyright Transfer Statement for Journal
1) In signing this statement, the author(s) grant UNIMAS Publisher an exclusive license to publish their original research papers. The author(s) also grant UNIMAS Publisher permission to reproduce, recreate, translate, extract or summarize, and to distribute and display in any forms, formats, and media. The author(s) can reuse their papers in their future printed work without first requiring permission from UNIMAS Publisher, provided that the author(s) acknowledge and reference publication in the Journal.
2) For open access articles, the author(s) agree that their articles published under UNIMAS Publisher are distributed under the terms of the CC-BY-NC-SA (Creative Commons Attribution-Non Commercial-Share Alike 4.0 International License) which permits unrestricted use, distribution, and reproduction in any medium, for non-commercial purposes, provided the original work of the author(s) is properly cited.
3) The author(s) is/are responsible to ensure his or her or their submitted work is original and does not infringe any existing copyright, trademark, patent, statutory right, or propriety right of others. Corresponding author(s) has (have) obtained permission from all co-authors prior to submission to the journal. Upon submission of the manuscript, the author(s) agree that no similar work has been or will be submitted or published elsewhere in any language. If submitted manuscript includes materials from others, the authors have obtained the permission from the copyright owners.
4) In signing this statement, the author(s) declare(s) that the researches in which they have conducted are in compliance with the current laws of the respective country and UNIMAS Journal Publication Ethics Policy. Any experimentation or research involving human or the use of animal samples must obtain approval from Human or Animal Ethics Committee in their respective institutions. The author(s) agree and understand that UNIMAS Publisher is not responsible for any compensational claims or failure caused by the author(s) in fulfilling the above-mentioned requirements. The author(s) must accept the responsibility for releasing their materials upon request by Chief Editor or UNIMAS Publisher.
5) The author(s) should have participated sufficiently in the work and ensured the appropriateness of the content of the article. The author(s) should also agree that he or she has no commercial attachments (e.g. patent or license arrangement, equity interest, consultancies, etc.) that might pose any conflict of interest with the submitted manuscript. The author(s) also agree to make any relevant materials and data available upon request by the editor or UNIMAS Publisher.