Interactive Animation for Kidney Donation Awareness Campaign in Malaysia

Authors

  • Muhammad Iskandar Mustafa Md Noor Universiti Tun Hussein Onn Malaysia
  • Mohd Firdaus Mohd Herrow Universiti Teknologi MARA
  • Ahmad Afeef Basil Ahmad Khuzairi Universiti Tun Hussein Onn Malaysia
  • Khairil Fa'iq Dzakwan Khairol Umam Universiti Tun Hussein Onn Malaysia

DOI:

https://doi.org/10.33736/ijaca.11985.2026

Keywords:

organ donation, kidney donation, interactive animation, health awareness campaign, Malaysia

Abstract

This study investigates the use of interactive animation as an awareness campaign tool to address low participation in kidney donation in Malaysia, particularly among the Malay community. It aims to (1) examine public perceptions and understanding of kidney donation, (2) develop an interactive animation based on audience preferences and expert insights, and (3) evaluate its effectiveness in communicating health-related information. A mixed-methods approach was employed, combining a semi-structured interview with a transplant expert and a questionnaire survey involving 50 participants. The animation adopts a “choose-your-own-adventure” narrative structure, allowing users to engage in simulated decision-making scenarios related to organ donation. The findings indicate that while general awareness exists, communication gaps and misconceptions continue to remain major barriers. The interactive animation received positive responses in terms of visual appeal, engagement, and effectiveness of information delivery, suggesting its potential to enhance audience involvement and comprehension. Overall, the study demonstrates that integrating interactive storytelling with visual communication offers a promising approach for culturally sensitive health awareness campaigns, although further research with broader samples and extended platforms is recommended.

References

Brooker, C., Hollingsworth, M., & Bowman, J. (Writers), & Bowman, J. (Director). (2022, February 22). Cat burglar [Interactive animated short]. Netflix.

Cook, M., & Thompson, K. M. (Eds.). (2019). Animation and advertising. Palgrave Macmillan.

Humayun, M. (2021). Industrial Revolution 5.0 and the role of cutting-edge technologies. Department of Information Systems, College of Computer and Information Sciences, Jouf University, Al-Jouf, Saudi Arabia.

Ismail, A. S. B., Lim, K. G., & Mahadevan, D. T. (2020). Knowledge, attitude and factors influencing public willingness towards organ donation among hospital patients and relatives in Negeri Sembilan, Malaysia. The Medical Journal of Malaysia, 75(3), 260–265.

Jamaludin, M. I., Mohd Herrow, M. F., Daud, D. O. W., Shallehin, M. S. E., & Abdul Razak, F. (2025). Hikayat Putera Indra: a digital pop-up Augmented Reality (AR) book using hybrid animation as a medium for digital preservation of Malay traditional attire (Samping Songket). International Journal of Art and Design (IJAD), 9(1/SI), 42-58.

Lin, S.-C., Lin, T.-W., Lou, J.-K., Tsai, M.-F., & Wang, C.-J. (2020). Personalized TV recommendation: Fusing user behavior and preferences (arXiv:2009.08957). arXiv.

Lumen Learning. (n.d.). Reading: Advertising, Module 13: Promotion: Integrated Marketing Communication (IMC). Retrieved December 13, 2023, from https://courses.lumenlearning.com

Matt, L. (2021). Video games and film: Understanding interactive cinema. In Understanding media to foster innovation. University of Washington.

Mohd Noor, N. I., Mohd Herrow, M. F., Ibrahim, N. F., & Lim, P. (2025). Developing an augmented reality animation prototype for teaching Hijaiyah letters for deaf children: A preliminary study. International Journal of Creative Multimedia, 6(1), 135–160. https://doi.org/10.33093/ijcm.2025.6.1.9

Nazley, M. N., Mohd Ismazi Effendy, I. Z., Jayakumar, M., & Mohd Herrow, M. F. (2024). Caught in the net: Narrative style 2D animation on advertising awareness campaign on the effect of social towards adolescent development. Multidisciplinary Applied Research and Innovation, 5(3), 86–93.

Noordin, N., Zakaria, Z., Aminuddin, A., & Sawal, M. Z. H. M. (2012). Organ donation among Malaysian Malays: The role of religious beliefs. Social Sciences & Humanities, 20(3), 825–840.

NSPCC. (2002). Real children don’t bounce back [Public information film]. Saatchi & Saatchi for NSPCC.

Ong, K. S., & Suparjoh, S. (2023). The development of mobile application of organ donation using Flutter. Applied Information Technology and Computer Science, 4(2), 470–490. https://doi.org/10.30880/aitcs.2023.04.02.027

Sasitharan, P., & Hamzah, M. H. I. (2022). Organ donation application for Top Glove and Global Doctor (TGGD) Medical Centre. Advances in Humanities and Contemporary Studies, 2(2), 112–133.

Tumin, M., Noh, A., & Mohd Satar, N. H. (2016). Muslims’ views on the permissibility of organ donation: The case of Malaysia. International eJournal of Science, Medicine & Education, 10(1), 41–46.

Wan, S. S., Islahudin, F. H., & Hassali, M. A. (2022). Kidney donation: Bridging the gap in the shortage of kidney transplants in Malaysia. Journal of Health Research, 36(5), 354–364. https://doi.org/10.1108/JHR-05-2020-0144

Zainurin, A. H. M., Junit, A. B., Muhammad, F. A., Manoharau, L., & Mohd Herrow, M. F. (2024). HIRE ME!: Interactive gaming simulation as a teaching aid to enhance English speaking skills among UTHM students. International Journal of Creative Multimedia, 5(1), 32-54.

Downloads

Published

2026-06-30

How to Cite

Md Noor , M. I. M. ., Mohd Herrow, M. F., Ahmad Khuzairi, A. A. B., & Khairol Umam , K. F. D. (2026). Interactive Animation for Kidney Donation Awareness Campaign in Malaysia . International Journal of Applied and Creative Arts, 9(1), 124–144. https://doi.org/10.33736/ijaca.11985.2026